Keepers (27 cards)
- Zero (4)
- One (4)
- Two (3)
- Three (2)
- Four (2)
- Five (2)
- Six (2)
- Seven (2)
- Eight (2)
- Nine (2)
- Ten (1)
New Rules (22 cards)
- Goal Mill
- Draw One For Each
- Draw 2
- Draw 3
- Draw 4
- Draw 5
- Get On With It!
- Hand Limit 1
- Hand Limit 2
- Hand Limit 3
- Hand Limit 4
- Keeper Limit 3
- Keeper Limit 4
- Unknown Variable
- No-Hand Bonus
- Play 2
- Play 3
- Play 4
- Play All
- Play All But 1
- Increment All
- Combine Digits
Actions (16 cards)
- Discard and Draw
- Draw 2 And Use ‘Em
- Draw 3, Play 2 Of Them
- Everybody Gets 1
- Everybody Pass 1
- Exchange Keepers
- Half Time
- Jackpot!
- Let’s Simplify
- Rules Reset
- Steal A Keeper
- Random Tax
- Trade Hands
- Trash A Keeper
- Trash A New Rule
- Zap A Card
- Sequence
- Highest Score
- Lowest Score
- Binary Numbers
- Biggest Number
Meta Rules (3 cards)
- Basic Rules
- Math Rules
- Keep Going
Goals (28 cards)
- Today's Date
- Your Own Age
- Highest Score
- Lowest Score
- Binary Numbers
- 24 Hours
- 99 Percent
- 101 Spotted Dogs
- Century
- Dozen
- Golden Anniversary
- Nothing
- Numbers Be Hungry
- Route Sixty-Six
- Four Squared
- Yin Yang
- One Hundred Pi
- Sequence
- The Least Random Number
- Silver Jubilee
- The Speed Of A Long Playing Record
- The Speed Of Time Travel
- The Ultimate Answer
- Three Cubed
- Three Quarters
- Unlucky?
- When I'm 64
- How Many Trombones?
- Minutes or Seconds
- The 33rd Prime
- The 2nd Perfect Number
- Skidoo
- Sum of the Factorials from 1 to 5
This makes a total of 100 cards in the box. An update rulesheet is also included.
A comparison of the cards in Math Fluxx 1.0 versus 2.0 can be found here.