Looney Labs is a Friendly Little Game Company

We publish the FLUXX series of card games... it has that certain something that makes a game addictive — 
when it ends, you want to play again immediately, even if you lost! Fluxx (and its various special editions) is the
company's best known product, but we have published many other award-winning games that are just as addictive.
OUR GAMES include time travel card games and board games featuring LOONEY PYRAMIDS, innovative
pyramid-shaped gaming pieces useful for hundreds of different games. 

Looney Labs Games are well distributed in specialty game stores. Visit our STORE LOCATOR to find the store nearest you that sells our games, or you can also buy directly from our ONLINE STORE. If you want to sell our games, visit our RETAILER pages.

   The company was founded in 1996 by Kristin and Andrew Looney, a
   husband and wife team that gave up successful careers as aerospace
   engineers (they met while working at NASA) to pursue their hobby 
   full time... they could tell early on the true hit potential this little card game
   Fluxx had, so they took the jump off the cliff and quit their day jobs, so they
   could dedicate all their energy to making and promoting Andy's games.
   You can read about OUR HISTORY on these pages, and for even more
   details, you can poke around in the archives of our BLOGS 
— we have been
   creating cool stuff and talking about it online since the very
early days of the
 — please enjoy your journey through our many web pages.

OUR MISSION is "To Create Fun." But it isn't just that we make fun games... our games create fun times! The fun we have in making them, the fun you have in playing them, and the fun our retailers and demo team have in selling and promoting them. Thank you to all our fans for helping us make our dreams come true — for helping us build and grow our little game company! This includes so many fans… from the members of our FAN CLUB who jabber enthusiastically about how fun our games are, to fans who have joined our DEMO TEAM and promote our games at stores and conventions, and those fans who have become INVESTORS and helped us fund this adventure. Our retailers, our suppliers, our printing and fullfillment partners... so many wonderful people have helped us build this little game company of ours — please know how much we appreciate your friendship and your business! 

And of course... we couldn't do any of this without our team of amazing employees. We have eight full time employees, working out of an office in College Park, MD. CONTACT US if you have any questions or need help with anything regarding our company or our games. Looney Labs is a family owned and operated business — a friendly little game company... and we create fun!   

Who's Who at Looney Labs

Kristin Looney (CEO/President/Business Czar) — Kristin is the primary founder and president of Looney Labs, and is the driving force behind the company. She focuses her time on the marketing and fan outreach efforts of the company. Prior to starting Looney Labs, Kristin spent 13 years working in the aerospace industry, first as an Electronics Engineer at NASA, then later as the Manager of the IT department for a start-up company called TSI-TelSys. She attended college first in her home state of Illinois, later graduating from the University of Maryland with a BS in Computer Science in 1987.
Andrew Looney (Chief Creative Officer) — Andy is the company's Chief Creative Officer and is the inventor of most of the products that they sell. Before helping Kristin start Looney Labs, Andy was a computer programmer, first spending eight years at NASA (he wrote software that flew in space on the Hubble Telescope in 1993), then spending two years working for Magnet Interactive Studios (where he created and coded a videogame called Icebreaker, published in 1995). Andy graduated from the University of Maryland in 1986, with a BS in Computer Science.
Alison Frane (Head Factotum/Customer Service Manager) — Alison helped build and run the company part time for 4 years before starting as a full time employee in early 2004. As her title suggests (Factotum = an employee or assistant who serves in a wide range of capacities) she works hard for whatever department needs her most. She currently spends most of her time in Customer Service, but can also be found helping out with various art and design and marketing activities.
Kristine Greer (Operations Manager) — Kristine joined Looney Labs in May 2013, and manages inventory, fulfillment, and accounting operations. She has over 15 years of inventory experience in retail distribution and a BS in Business Management from the University of Phoenix. Basically, Kristine makes sure the games you love are printed and in stock for you to purchase (or your local game store to purchase). So, if you enjoy actually having our games in your hands, do what we all do: thank Kristine!
Laurie Menke (Personal Assistant) — Laurie has been a Looney Labs Demo Tech since 2003, and has worked for the Looney household since January 2014. She officially started working for Looney Labs in January 2016.  She has a BA in Psychology and a teaching credential. In addition to 28 years of experience in the education field, she has eight years of experience in office administration, data management, and event planning, and owned a successful small business for nine years.
Sarah Wilber (Project Assistant) — Sarah is responsible for a little bit of everything — event prep and follow up, marketing schedules, research, and anything else someone needs a hand with. She worked in marketing and office management in the turf industry before jumping ship into the gaming world. Sarah graduated from Towson University in 2013 with a BS in Business Administration.
Tom Ryan (Sales Manager) — Tom has been selling games for 10+ years and playing them as long as he can remember. After working at other bookstores and game stores, he helped open and grow Third Eye Games in Annapolis, MD. Now he continues using his powers for good by handling all the sales responsibilities for Looney Labs in the hobby/game industry. He is obsessed with D&D and anything fantasy related, plays too many games (is there really such a thing?) and has a comic collection that takes up way too much space. He firmly believes that pineapple does not belong on pizza.
Morgan Nakroshis (Graphic Designer) — Morgan joined the Looney Labs team in June of 2018, and is responsible for helping to turn Kristin's and Andy’s visions into a marketable reality! She spends her time at work making graphics, fussing with fonts, and obsessing over spacing. Morgan received her AA in Transfer Studies in 2015, and developed her self-taught graphic design chops working on literary magazines in high school and college. She has worked previously as a bartender, a horseback riding instructor, and a medical administrative assistant, and lives with her three roommates, two cats, and two dogs, in a house much too small for the eight of them (and only one bathroom).
Eric Looney (A/V Production Coordinator) — Eric started working with Looney Labs in the fall of 2015 and joined full-time shortly after. He writes, shoots and edits the various sample game videos, tutorials, and strange one-offs promoting the eclectic collection of Looney Labs games. Outside of Looney Labs, Eric is an independent screenwriter, producer, and director, as well as a co-founder of Stepdad Productions, a local comedy film troupe.