Investing in Looney Labs
Updated August 2012
Looney Labs is a friendly little game company started in 1997 by two former NASA engineers, Kristin and Andrew Looney. Kristin started the company with the goal of publishing and selling the games designed by her husband Andy. Over the next decade, as their dedicated fan following grew, the Looneys established a recognized and admired brand, with a catalog of award winning games that led to many millions of dollars in revenue. In 2006, Robin Vinopal was hired as Chief Operations Officer and over the next four years the company went from a new-product focused, fan financed, family-managed informal business structure to a profit focused, investor financed, corporate managed (yet still fun) professional business. And annual sales more than tripled in the process!
With a small, dedicated staff, Looney Labs has been marching forward into its second decade with vision, momentum and detailed plans for continued growth. With 16 card games in their beautiful new uniform packaging style, and all new packaging and retail marketing for their Looney Pyramids gaming system, their small line of games is now available in close to 2,000 hobby, game and book stores in the US and in over 1,200 international stores in 24 countries. Even though the economy has struggled, Looney Labs has continued to steadily grow, selling just over $1,000,000 in sales in 2011. The company is on track to blow past this sales figure in 2012 with a simpler mass-market version of FLUXX in more than 1,700 Target stores; the late August release of the long-awaited Cthulu Fluxx; and an iOS version of Fluxx for the iPhone and iPad slated to hit the app store just before the holidays.
As part of important reorganization efforts, Looney Labs shut down its fan club and demo team in 2007. With over 4,000 registered members, the program needed more time and resources than the company could afford and it was not measurably driving revenue. Although the fan club was an amazing asset and a focus that drives the Looneys, attention needed to be placed on internal restructuring, repackaging of existing games and publishing new games that would increase sales.
Looney Labs wants to bring in a game changing amount of new funding to buy time to focus attention on marketing efforts and build a thriving demo team to be ready for the new line of games in 2014.
If you are interested in additional information on investment opportunities at Looney Labs, please contact Kristin Looney (investor-support@looneylabs.com).
IMPORTANT NOTICE: This release does not constitutes an offer to sell or solicitation of an offer to buy an interest, nor shall any interest be offered or sold to any person in any jurisdiction in which such offer, solicitation, purchase or sale would be unlawful under the laws or regulations of such jurisdiction. The interests in Looney Labs are not registered under the U.S. Securities Act of 1933, as amended, the securities laws of any U.S. state or the securities laws of any other jurisdiction, nor is such registration contemplated. Any interests in Looney Labs will be offered and sold under the exemption provided by Section 4(2) of the Securities Act and Rule 506 of Regulation D promulgated thereunder and any other similar exemptions in the laws and regulations of other states and jurisdictions where the offering will be made.


