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History of the Company
As of April 25, 2005
Looney Labs was founded
in 1996, when Kristin and Andrew Looney dissolved Icehouse Games,
our original game company (and Geronimo! Industries, our
even-smaller holiday gift publishing enterprise) in order to
form a new company, Looney Labs. Having cut our teeth on hobby-level
practice businesses, we were ready to try to make publishing
games our livelihood.
In our first year, we published Fluxx,
the card game with ever-changing rules. It was an immediate hit, and as
such allowed them to pursue every independent game inventor's dream: licensing
the publication rights to another company. We received distribution offers
from several mid-sized game companies, including Iron Crown Enterprises
(ICE), who republished the game in a nicely updated Second Edition. ICE
proceeded to distribute Fluxx for the next two years, but unfortunately
they were facing serious financial difficulties, and when ICE went bankrupt
and the Fluxx distribution contract was suddenly made void, the Looneys
decided to resume publication themselves. (Fluxx Version 2.1, as the new
Looney Labs re-issue was called, featured just a few cosmetic changes
to the ICE edition.)
In our
second year, Looney Labs published Aquarius,
our second card game and our first in full color. Andy began
updating the website every week, and started doing programming
work on a part-time basis only, devoting the rest of his time
to creating new products, like 53
Spades, Arthur's Buttons, the Y2K Countdown Calendar T-shirt,
and Proton.
In our third
year, Kristin also exited the regular working world, stepping down
from her position as the information systems manager at TSI-TelSys in
order to focus on running and expanding Looney Labs. With both of the
Looneys working full-time (and with the help of Alison Frane, who joined
the team in early 1999) we built a new on-line game store, dedicated to
promoting and selling cool games invented by our small game company peers.
We also significantly improved our order collection and product fulfillment
infrastructure, both on-line and off, and also finally re-published Icehouse,
the game we first went into business to produce, over a decade before.
The new Icehouse set was a dream-come-true, with stunningly beautiful
injection-molded plastic game pieces and the rules for the best of the
dozen or so games you could play with those fascinating little pyramids.
In 2000, our
fourth year, we released several more new products, including Q-Turn,
Black Ice, Button Broccoli, and Chrononauts.
We also finally starting getting our product line into a lot more game
stores, through the many distributors we signed up by exhibiting at the
trade only shows like Toy Fair and GAMA and the Alliance Open House, as
well as the major consumer gaming shows, Origins and Gen-Con. We also
started hosting hospitality suites called Pop-Tart
Cafes at selected science-fiction conventions.
New products for 2001
included Cosmic
Coasters, expansions for Fluxx and Chrononauts (Fluxx Blanxx and Lost
Identities) and Icehouse Pieces by the stash tube, in new colors.
2002
saw the addition of a new book of Icehouse games called Playing
with Pyramids, a new card game called Nanofictionary,
and the popular party game Are
You a Werewolf?
For 2003,
we added Zendo,
IceTowers
(including Andy Looney's book The
Empty City) and Stoner
Fluxx to the product line. German company Amigo Spiele licensed Fluxx
and released German
Fluxx in full color. This year we also hired our first full-time employee.
In 2004,
Early American
Chrononauts and Flowers
& Fluxx were released.
Our ninth
year, 2005, we introduced EcoFluxx
and Family
Fluxx. Also, Fluxx was licensed by HobbyJapan, and they subsequently
published Japanese
Fluxx.
The 10-year anniversary,
2006, saw the release of Treehouse,
in Rainbow and Xeno colors, which in effect completely changes the way
players are introduced to Icehouse games. We're also developing Fluxx
Español and more…
We add interesting new material to our website
every week, and new products to our
gift shop as frequently as we can. If you would like to be notified
when something new is added to our product line, visit our list
robot and sign up for our new product mailing list, and/or one of
our other special interest mailing lists. Particularly enthusiastic fans
are encouraged to get involved with the Mad Lab Rabbits program, now in
its infancy.
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